Hi Fred, On Friday, March 02, 2012 19:03:13 Frederic Bouvier wrote: > thoughts ? Since we are now at the beginning of a release cycle, I would think now is the right time.
For the question to preserve both renderers, compatibility of models I think that we need to preserve both if we cannot guarantee that your new approach runs on a wide varity of drivers. Given the complexity of this kid of change I doubt that we can iterate this out completely within this current release cycle. Also I believe you told that you are using float textures. And again this is the other patent problem lingering in OpenGL. This extension will not be supported for a long time. But again I think that any rescaled fixed point representation that works based on an integer datatype should do its job as well. The changes to make this work should be limited. And no, I have not really reviewed the changes. Any yes this is the problem, there is a lot of work left to do to integrate this kind of change, but I think too little people will try if we do not push this into mainline. Consequently not iterating out anything. The only other option could be doing something incremental. May be like this? 1. Move the renderer into a pre render camera using the current shaders. 2. Set up the depth texture and normals and make them available for a composition step. 3. Remove fog from the models, do this in the composition step. 4. Build up the shadow and light map texture. 5. Incorporate this into the composition step .... Or may be with modifications - just scratching in my head how I could imagine tackling this with smaller steps. Really just thinking about an idea that might not be a good one. But tell me if you think this is reasonable??? Greetings Mathias ------------------------------------------------------------------------------ Virtualization & Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel