Hi James,

a quick reply, to say that most likely, the shader with a problem is 
sunlight.frag

Regards,
-Fred


----- Mail original -----
> De: "James Turner" <zakal...@mac.com>
> À: "FlightGear developers discussions" 
> <flightgear-devel@lists.sourceforge.net>
> Envoyé: Mercredi 4 Avril 2012 15:49:33
> Objet: [Flightgear-devel] Apologies to Fred - more feedback
> 
> Before I say anything else, please know this work is hugely
> appreciated, and if there's any more I can do to help, just ask.
> 
> With latest everything, as of a few minutes ago, something odd has
> happened:
> 
>       http://files.goneabitbursar.com/fg/rembrandt-ati-mac-040412.png
> 
> Note
>       - the normal and specular buffers seem to have gone 'wrong'
>       - but the actual shadow is being drawn without the previous
>       Z-fighting issues (especially if I go for a drive)
>       - the general lighting has gone weird - especially runway surfaces
>       are very bright, and if I rotate the camera around the aircraft, at
>       more than 180) degrees of views, the shadow is invisible.
> 
> In the log I'm getting:
>       can't find "Effects/ambient.eff" => Using default, builtin,
>       Effects/ambient
> 
> And (much) later on:
> 
>       GPS: someone accessed a deprecated
>       property:/instrumentation/gps/wp/wp[1]/altitude-ft
> GPS: someone accessed a deprecated
> property:/instrumentation/gps/wp/wp[1]/altitude-ft
>  Initializing Nasal Electrical System
> Loading tile 2892906.stg
> Loading stg file /Users/jmt/Library/Application
> Support/FlightGear/TerraSync/Objects/w010n50/w004n55/2892906.stg
> 
> FRAGMENT glCompileShader "" FAILED FRAGMENT Shader "" infolog: ERROR:
> 0:18: Left-hand-side of assignment must not be read-only
> glLinkProgram "" FAILED Program "" infolog: ERROR: One or more
> attached shaders not successfully compiled
> 
> ... we really need to fix something to include the shader code or
> file name or something :)
> 
> James
> 
> 
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