Am 23.04.12 17:40, schrieb Stuart Buchanan: > On Mon, Apr 23, 2012 at 1:17 AM, HB-GRAL wrote: >> Just a small question because I’m currently looking to OSM street data >> and try to use it for scenery creation ... in your last screenshot of >> your improvements I still see buildings on streets (not the streets on >> urban textures, I mean the "real" roads coming originally from road line >> shapefiles). Will it be possible not to cover/overlap roads with random >> buildings, or is this planned anyway and I missed this point? > > Yes - this is part of the plan. > > I now have a solution for this, and also avoiding overlaps between buildings > and the existing "random objects". Unfortunately I don't yet have a solution > for the custom objects from the scenery DB. > > -Stuart > > ------------------------------------------------------------------------------ > For Developers, A Lot Can Happen In A Second. > Boundary is the first to Know...and Tell You. > Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! > http://p.sf.net/sfu/Boundary-d2dvs2 > _______________________________________________ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel >
Maybe just another dumb question, but wouldn’t it be possible to dynamically create a generalized mask with .stg point coords from the custom objects? -Yves ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel