> On Tue, Apr 24, 2012 at 10:09 PM, Stuart Buchanan wrote: >> The initial commit of the random buildings is now available in git. > > One thing I forgot to mention: you need to be running with > data/materials/default/materials.xml or data/materials/dds/materials.xml. > > The data/materials[-dds],xml are obselete and will be removed > shortly. > > -Stuart >
Hi Stuart Maybe this is the point now to change something in scenery creation process? AFAIK towns are still (?) point features ... maybe this could be switched now to polygon features, using random buildings code later instead of this unique "village models" ? What do you think about towns and random buildings ? Cheers, Yves ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel