> > Do you reproduce the problem I see ?
> 
> Okay, found the problem with userarchive and eliminated it.... Now I
> see the same thing you describe, the model shader doesn't start up
> correctly, but all goes well once one just clicks the slider. The
> model shader doesn't seem to be doing anything at all, I can't fog
> the buildings either.
> 
> I wonder why the terrain shading starts up the right way though - if
> any parameters passed to the shader would not be ready, then the
> terrain should show the same problem, but that isn't happening.

This doesn't happen when you click on another slider or when we start 
at 1. Should be something specific to landmass.
 
> Btw - with the recent GIT, I now get Rembrandt working with
> --prop:/sim/rendering/no-16bit-buffer=true in the commandline and a
> shadow map no larger than 4096x4096. I'm getting ~9-10 fps out at
> KSFO, about 14 in low vertex count situations like TNCM or a carrier
> - is that in the expected range?

Yes. You can disable shadows and see what is the delta in fps. Usually
I get 5 more.

Regards,
-Fred

------------------------------------------------------------------------------
Live Security Virtual Conference
Exclusive live event will cover all the ways today's security and 
threat landscape has changed and how IT managers can respond. Discussions 
will include endpoint security, mobile security and the latest in malware 
threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to