On 4 Sep 2012, at 11:43, Alasdair wrote: > Further research shows that for the b1900d & SenecaII, this problem goes > way back to 2.6.0. It has only become apparent (in my case) for the > c172p in recent git pulls. I will attempt to find exactly when, but I am > having to learn git as I go :-( Since the c172p is my aircraft of > choice, the problem has gone unnoticed up till now.
I would be very cautious in your testing - from what Thorsten's already indicated, you are /not/ looking at a stable issue. There's certainly code-paths that bias it (wxradar apparently, and model complexity / texture complexity in general), but changing OS / driver / FG version and having the problem go away or re-appear doesn't conclusively indicate that a specific change was made in those things, that is causal for the bug. In other words, changing your configuration (aircraft, rendering settings, drivers, who knows) may push you back-and-forth over the line where the bug occurs, but that doesn't tell us much about the real cause. Of course, testing is still worthwhile - it would be interesting to know if anyone saw the issue with FG 2.4 - but again so much has changed in terms of shaders complexity, that I fear this again might not prove anything. James ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel