Durk,

 

I don't know:  FS-X can really impress: 

 

http://www.youtube.com/watch?v=XViCj0uqeco
<http://www.youtube.com/watch?v=XViCj0uqeco&feature=related>
&feature=related

 

Lots of wow! While we can do some, or perhaps even most of this, we can't do
it at an acceptable frame rate. (Er . can FS-X?)

 

We have this in FG:

 

https://dl.dropbox.com/u/57645542/switcher.png

 

We have all manner of road and rail vehicles available. I'd love to get it
them into action someday.

 

Vivian

 

 

 

From: Durk Talsma [mailto:durkt...@gmail.com] 
Sent: 07 November 2012 10:22
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] FSWeekend 2012...

 

Hi Thorsten,

 

On 07 Nov 2012, at 10:55, Renk Thorsten wrote:






Sorry, I don't want to talk down on the great job you guys are doing in
presenting all this, I'm just trying to understand what it is you consider
an eye-catcher. I'm just a bit mystified that somehow a feature which
dominated our screenshot contest  doesn't count in this department...

 

No worries. :-). This is actually fairly subjective, and I'm afraid that I
didn't explain my concern too well in my initial post. The real issue is
salience, which you can describe as the subjective property of a percept to
stand out from it's environment (see
http://en.wikipedia.org/wiki/Salience_(neuroscience) ). So, a cool feature
that easily dominates in a screenshot contest may not be able to capture our
attention very effectively in a different context, such as the one at
FSWeekend, where visitors are usually bombarded with high quality graphics. 

 

So, what I was actually looking for was new ways of *using* FlightGear,
within the limitations of an internet-free environment. Our lan based
multiplayer server was very effiective in the past, and in the last few
years we also had some new aircraft and/or a specific theme, or even an
internet connection, all of which served as great eye-catchers. This year
was a bit of a step back in those respects, so I found myself more often
than not reverting back to the tested and tried. 

 


Well, yes and no - even if we're just catching up in graphics to what others
do (which in many cases we probably do, judging by screenshot googling),
isn't the fact that a scene no longer looks like 10 years behind what others
do somehow relevant? It might not act so much as catch attention than to
prevent immediate turn-aways...

 

Of course it is, and in many cases it does keep visitors attention a bit
longer, usually because they don't know what they're exactly looking at. :-)

 

Cheers,

Durk

 

 

 

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