> Well, if you ask in that way, then the question is: > Do we need 10 different flavours of rock?
If we want to look a scene roughly as it would in the location, the answer is yes - volcanic rock on Hawaii looks very different from Alpine rock in France. Rock in Iran looks very different again. If we're happy with one recognizable generic fast-rendering look for Flightgear, the answer is no. Personally I'm in the first camp. The problem is that there's always somebody unhappy. People are unhappy because the base package download size is large, so we'd not want any more textures. People are unhappy because FG doesn't look like FSX, so we'd want better texturing. People are unhappy because framerates are bad, so we'd want less GPU load. People are unhappy because <insert name of game here> has grass moving in the wind and FG has not, so we'd want more fancy effects. I'm trying to sort the reasonable from the unreasonable here and to identify genuine problems before they occur. The point is - less uniforms, more distinct textures render faster. Any rendering load can even be optional. What can not be optional is the size of your base package once I start adding textures to it. So it's a question of pain because a scene looks bad vs. pain because of large download vs. pain because of high performance needs. > And please finally teach your mailer not to drop the reply reference! > ... if you write just one less of these lenghty mails you should be able > to find that knob. This goes via a webmail interface that is managed by my University's beloved IT department - please don't ask me any more, or I would tell a few really good stories... Suffice to say, it doesn't seem possible to do. In the overall scheme of things, this is a minor annoyance... * Thorsten ------------------------------------------------------------------------------ Master Visual Studio, SharePoint, SQL, ASP.NET, C# 2012, HTML5, CSS, MVC, Windows 8 Apps, JavaScript and much more. Keep your skills current with LearnDevNow - 3,200 step-by-step video tutorials by Microsoft MVPs and experts. ON SALE this month only -- learn more at: http://p.sf.net/sfu/learnmore_123012 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel