On Tuesday, February 05, 2013 11:12:14 Renk Thorsten wrote:
> > Cannot reproduce here on today's GIT.
> > 
> > Given the intermitent nature of it, I have a possible culprit (but
> > you're not
> > going to like it):
> > -try with the texture fetches outside of the conditionals, see if you
> > (or the  reporter) can still reproduce it.
> 
> I think I told you a while ago that I learned that particular lesson - no
> texture2D() lookup is currently done (or has been done in the last months)
> inside the conditional block, only the sine wave evaluation is conditional
> on whether  you see their effect or not.
> 
> So that's out.
> 
> * Thorsten

I think the foam texture is still read in a conditional, based on distance.
(water-lightfield.frag/water-lightfield_lr.frag lines 422-434)

Unfortunately, since I can't reproduce, I can't test if that's the cause of 
the artefacts.

Emilian.

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