On Tuesday, February 05, 2013 11:12:14 Renk Thorsten wrote: > > Cannot reproduce here on today's GIT. > > > > Given the intermitent nature of it, I have a possible culprit (but > > you're not > > going to like it): > > -try with the texture fetches outside of the conditionals, see if you > > (or the reporter) can still reproduce it. > > I think I told you a while ago that I learned that particular lesson - no > texture2D() lookup is currently done (or has been done in the last months) > inside the conditional block, only the sine wave evaluation is conditional > on whether you see their effect or not. > > So that's out. > > * Thorsten
I think the foam texture is still read in a conditional, based on distance. (water-lightfield.frag/water-lightfield_lr.frag lines 422-434) Unfortunately, since I can't reproduce, I can't test if that's the cause of the artefacts. Emilian. ------------------------------------------------------------------------------ Free Next-Gen Firewall Hardware Offer Buy your Sophos next-gen firewall before the end March 2013 and get the hardware for free! Learn more. http://p.sf.net/sfu/sophos-d2d-feb _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel