Hi Thorsten, :) On Thu, Feb 28, 2013 at 7:57 AM, Renk Thorsten wrote: > My problem is that I often know very well how X is implemented in FG, I may > suspect that it's not in FSX or X-Plane, but since I'm not running X-Plane or > FSX with all addons I don't really know for a fact if it is a genuinely > unique feature or if there is a 3rd party addon to FSX/X-Plane which provides > the same thing. And we would want to be factually correct here.
The 2.10 release has sparked some interest over at avsim.com (http://forum.avsim.net/forum/198-the-flightgear-forum/) where various FS-X and X-Plane users have been giving it a try and comparing it with other sims. It makes for interesting reading - I hadn't appreciated what a big deal not being able to configure a joystick from a GUI was until I read a couple of comments highlighting it as a big V2.10 feature. There's also positive comments about atmospheric rendering, smoothness and FDM quality. I agree that working out what's unique is difficult, and it's a moving target given the add-ons. Just last week I read a thread from someone asking about failure mode (MTBF/MCBF), something we've had in FG for years. Further down the thread someone responded saying they'd just written an iPhone/iPad app to do just that. Ah well, it was unique for a couple of years at least :). -Stuart PS: Further up the thread Thorsten mentioned that FS-X instruments seemed jerky. IIRC the instrumentation in MSFS has a fixed refresh rate (30fps?). ------------------------------------------------------------------------------ Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_feb _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel