Let me incline into discussion.
Rembrandt doesn't support stereoscopic view. I'm waiting for Oculus Rift
and hope, that it will be supported in FG. So for me it is important.
2013/5/2 Renk Thorsten <thorsten.i.r...@jyu.fi>
> > That's not quite right: you should be able to use one _effect_ across all
> > rendering schemes, but under the hood different flavours of shaders do
> the
> > work.
> (...)
> >We have recently broken that principle with the grain effect - it only
> works
> >in ALS.
>
> Oh, so Rembrandt-declared lights do work properly to illuminate cockpits
> also in other rendering schemes? Because otherwise it seems like there are
> rendering effects which are not supported in every scheme quite outside of
> ALS.
>
> Come on...
>
> First of all there is no stated principle that every effect must work in
> every scheme except in your messages, second that's not what Rembrandt does
> or ever has done with lightmaps vs. Rembrandt lights either.
>
> * Thorsten
>
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