On Sun, 12 Dec 2004 13:16:03 +0200, Paul wrote in message 
<[EMAIL PROTECTED]>:

> On Sunday, 12 December 2004 11:51, Vivian Meazza wrote:
> > Erik Hofman wrote:
> > > I think he's using fgrun. That utility will always overwrite the
> > > contents of the .fgfsrc file on Unix. Maybe the same thing happens
> > > on Windows with the system.fgfsrc file?
> >
> > Yes, it does.
> 
> Yet another reason why I would love to see everything integrated into
> the  FlightGear binary 

..I disagree, big fat binaries get fat and bloated and draggy.

> while still retaining the command line parameters for the hard core
> users.

..it is, type "!!" or "history" to chk your command history.

> All these little bits and pieces of code scattered around in various
> apps makes it a real "sticky-tape and bubble gum" affair.

..I disagree, see above.  Below, you have points I see as valid.

> Being able to select everything from inside the sim is going to make a
> lot of problems go away especially for noobs who don't know what a
> command line is. For instance airports that are in addon scenery will
> not appear or be selectable in FG until the scenery is installed and a
> new airport index is built (like MSFS).
> 
> How difficult would it be to get FG to load a new aircraft without
> restarting?
> 
> BTW : The airport selection in FG is broken.
> It just leaves me at the aiport I started at but it's an improvement
> over the  fatal errors I used to get.


-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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