On Sun, 12 Dec 2004 13:16:03 +0200, Paul wrote in message <[EMAIL PROTECTED]>:
> On Sunday, 12 December 2004 11:51, Vivian Meazza wrote: > > Erik Hofman wrote: > > > I think he's using fgrun. That utility will always overwrite the > > > contents of the .fgfsrc file on Unix. Maybe the same thing happens > > > on Windows with the system.fgfsrc file? > > > > Yes, it does. > > Yet another reason why I would love to see everything integrated into > the FlightGear binary ..I disagree, big fat binaries get fat and bloated and draggy. > while still retaining the command line parameters for the hard core > users. ..it is, type "!!" or "history" to chk your command history. > All these little bits and pieces of code scattered around in various > apps makes it a real "sticky-tape and bubble gum" affair. ..I disagree, see above. Below, you have points I see as valid. > Being able to select everything from inside the sim is going to make a > lot of problems go away especially for noobs who don't know what a > command line is. For instance airports that are in addon scenery will > not appear or be selectable in FG until the scenery is installed and a > new airport index is built (like MSFS). > > How difficult would it be to get FG to load a new aircraft without > restarting? > > BTW : The airport selection in FG is broken. > It just leaves me at the aiport I started at but it's an improvement > over the fatal errors I used to get. -- ..med vennlig hilsen = with Kind Regards from Arnt... ;-) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. _______________________________________________ Flightgear-users mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
