On Saturday 18 December 2004 22:14, Dave Martin wrote:
> I've done most of what I intended with the 172P now except for
> the landing/taxi lights on the wing (I'm having to learn a lot
> to get something looking good).
>
> I wanted everything to 'just work' so I re-added the
> alpha-layers to the textures which were transparent (you could
> see the panel thru the wings, seats, tail etc). Also added
> back the flap textures so you now see the ribs.
>
> In doing the interior texture I discovered that due to the
> panel sharing a texture with the interior, adding the alpha
> back made the panel invisible.
>
> So, I duplicated the interior texture with no alpha and
> applied that to just the panel and then applied the second
> texture to the interior with the alpha - This works fine, now
> the controls do not show the instruments behind. However -
> this is a bit of a 'hack' - is it acceptable?
>
> Also, I've reworked the panel instrument locations so they are
> now proportionally correct compared to a real 172.

I did start on a C-172 3d model, with a view to using LODs with 
high-res parts for the stuff you see from the cockpit i.e. 
windows, front cowling etc.  I can't remember exactly how far I 
got with it but you're welcome to a copy if you wish.

LeeE

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