Oops, I meant this one to go to the developers list to go with my other posts (I've been generally tidying up the 172P and getting geometries right etc.)
It'd be great to see what you've done; I could certainly incorporte things that you have done while I'm at it :-) On Saturday 18 Dec 2004 23:57, Lee Elliott wrote: > On Saturday 18 December 2004 22:14, Dave Martin wrote: > > I've done most of what I intended with the 172P now except for > > the landing/taxi lights on the wing (I'm having to learn a lot > > to get something looking good). > > > > I wanted everything to 'just work' so I re-added the > > alpha-layers to the textures which were transparent (you could > > see the panel thru the wings, seats, tail etc). Also added > > back the flap textures so you now see the ribs. > > > > In doing the interior texture I discovered that due to the > > panel sharing a texture with the interior, adding the alpha > > back made the panel invisible. > > > > So, I duplicated the interior texture with no alpha and > > applied that to just the panel and then applied the second > > texture to the interior with the alpha - This works fine, now > > the controls do not show the instruments behind. However - > > this is a bit of a 'hack' - is it acceptable? > > > > Also, I've reworked the panel instrument locations so they are > > now proportionally correct compared to a real 172. > > I did start on a C-172 3d model, with a view to using LODs with > high-res parts for the stuff you see from the cockpit i.e. > windows, front cowling etc. I can't remember exactly how far I > got with it but you're welcome to a copy if you wish. > > LeeE > > _______________________________________________ > Flightgear-users mailing list > [EMAIL PROTECTED] > http://mail.flightgear.org/mailman/listinfo/flightgear-users > 2f585eeea02e2c79d7b1d8c4963bae2d _______________________________________________ Flightgear-users mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
