> I'm involved in a trade study of FlightGear versus Brand X, for purposes of > building an instrument flight trainer using a full cockpit, controls, cockpit > panels, and 1 or 3 screen visual. I'm championing FG and another engineer is > championing X-Plane. Does anyone have first-hand knowledge of anything that X- > Plane doesn't do well, or is impossible to do with X-Plane, or with FlightGear > for that matter. With X-Plane, it appears that we can substitute a system with > one that we write, but it's not a matter of minor patches to what is already > there, it's rip out everything and start anew. With FG, it's a matter of > modifying what is there, and/or building a model with the building blocks > provided.
Check the Usenet newsgroup, rec.aviation.simulators. You can get to this group using Google Groups. X-Plane is discussed in depth there continuously. > Can someone point me to a working electrical and/or hydraulic model being used > in a FlightGear aircraft? I saw one around somewhere, but I don't think it was > really being used. It's not in use, yet, but the L410 that will (hopefully) be incorporated into FlightGear in the release following 0.9.9 is quite detailed. There is a copy of that in JSBSim CVS. > There was also a suggestion to use FlightGear for execution and system > modeling, and use X-Plane for visual scenes. Yeah, their texturing on the > runway looks a little better, but can anyone comment on the differences in the > visual scene, especially with regard to content such as airports and/or detail > at airports. What you describe above has been done, in fact. Jon _______________________________________________ Flightgear-users mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
