> I'm involved in a trade study of FlightGear versus Brand X, for purposes of
> building an instrument flight trainer using a full cockpit, controls, cockpit
> panels, and 1 or 3 screen visual. I'm championing FG and another engineer is
> championing X-Plane. Does anyone have first-hand knowledge of anything that X-
> Plane doesn't do well, or is impossible to do with X-Plane, or with FlightGear
> for that matter. With X-Plane, it appears that we can substitute a system with
> one that we write, but it's not a matter of minor patches to what is already
> there, it's rip out everything and start anew. With FG, it's a matter of
> modifying what is there, and/or building a model with the building blocks
> provided.

Check the Usenet newsgroup, rec.aviation.simulators. You can get to this group 
using
Google Groups. X-Plane is discussed in depth there continuously.

> Can someone point me to a working electrical and/or hydraulic model being used
> in a FlightGear aircraft? I saw one around somewhere, but I don't think it was
> really being used.

It's not in use, yet, but the L410 that will (hopefully) be incorporated into 
FlightGear
in the release following 0.9.9 is quite detailed. There is a copy of that in 
JSBSim CVS.

> There was also a suggestion to use FlightGear for execution and system
> modeling, and use X-Plane for visual scenes. Yeah, their texturing on the
> runway looks a little better, but can anyone comment on the differences in the
> visual scene, especially with regard to content such as airports and/or detail
> at airports.

What you describe above has been done, in fact.

Jon


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