> > There was also a suggestion to use FlightGear for execution and system
> > modeling, and use X-Plane for visual scenes. Yeah, their texturing on the
> > runway looks a little better, but can anyone comment on the differences in 
> > the
> > visual scene, especially with regard to content such as airports and/or 
> > detail
> > at airports.
>
> What you describe above has been done, in fact.

Actually, I got that backwards. X-plane was used for visuals and something else 
was used
for flight modeling.

I seem to recall that some effects such as transsonic flight and high mach 
flight are not
modeled well, but that was some time ago.

Jon


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