I'm involved in a trade study of FlightGear versus Brand X, for purposes of building an instrument flight trainer using a full cockpit, controls, cockpit panels, and 1 or 3 screen visual. I'm championing FG and another engineer is championing X-Plane. Does anyone have first-hand knowledge of anything that X- Plane doesn't do well, or is impossible to do with X-Plane, or with FlightGear for that matter. With X-Plane, it appears that we can substitute a system with one that we write, but it's not a matter of minor patches to what is already there, it's rip out everything and start anew. With FG, it's a matter of modifying what is there, and/or building a model with the building blocks provided.
Can someone point me to a working electrical and/or hydraulic model being used in a FlightGear aircraft? I saw one around somewhere, but I don't think it was really being used. There was also a suggestion to use FlightGear for execution and system modeling, and use X-Plane for visual scenes. Yeah, their texturing on the runway looks a little better, but can anyone comment on the differences in the visual scene, especially with regard to content such as airports and/or detail at airports. Thanks, Bill _______________________________________________ Flightgear-users mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
