I'm involved in a trade study of FlightGear versus Brand X, for purposes of 
building an instrument flight trainer using a full cockpit, controls, cockpit 
panels, and 1 or 3 screen visual. I'm championing FG and another engineer is 
championing X-Plane. Does anyone have first-hand knowledge of anything that X-
Plane doesn't do well, or is impossible to do with X-Plane, or with FlightGear 
for that matter. With X-Plane, it appears that we can substitute a system with 
one that we write, but it's not a matter of minor patches to what is already 
there, it's rip out everything and start anew. With FG, it's a matter of 
modifying what is there, and/or building a model with the building blocks 
provided.

Can someone point me to a working electrical and/or hydraulic model being used 
in a FlightGear aircraft? I saw one around somewhere, but I don't think it was 
really being used.

There was also a suggestion to use FlightGear for execution and system 
modeling, and use X-Plane for visual scenes. Yeah, their texturing on the 
runway looks a little better, but can anyone comment on the differences in the 
visual scene, especially with regard to content such as airports and/or detail 
at airports.

Thanks,
Bill


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