Jimmy Ott wrote:
Hello,
is there a tutorial or documentation how to implement a flightgear
environment with multiple pcs to increase performance? or what is the
most common aproach?
many thanks
jimmy
I don't think there is any kind of distributed computing algorythm in FGFS.
There is a very nice network multiplayer approach, but it's not aimed at
increasing performance.
There's also a way to send informations about your own airplane to other
PCs and let them render the scene on other screens; that's if you want
to have mutliple views of the same simultion in real time. But that
again is not usefull for increasing the performance of the main machine.
I guess the rendering of the environment is one of the most processor
intensive task of the simulation, i.e. the best way for increasing
performance is using a fast computer with a very fast vga card :-)
I think networking does not help very much with real time simulation, it
brings in latency, and that's bad :-(
Roberto
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