many thanks for your answer,

that's a pity. but in fgfs there isn't any aerodynamic calculation of
the model as it is designed (calculating the flight-model), like
x-plane, is that correct?

so, but the multiple view is also intersting for me. so any tips or
information for this approach? :)

many thanks
jimmy

Robicd wrote:
> Jimmy Ott wrote:
> 
>> Hello,
>>
>> is there a tutorial or documentation how to implement a flightgear
>> environment with multiple pcs to increase performance? or what is the
>> most common aproach?
>>
>> many thanks
>> jimmy
> 
> 
> I don't think there is any kind of distributed computing algorythm in FGFS.
> 
> There is a very nice network multiplayer approach, but it's not aimed at
> increasing performance.
> 
> There's also a way to send informations about your own airplane to other
> PCs and let them render the scene on other screens; that's if you want
> to have mutliple views of the same simultion in real time. But that
> again is not usefull for increasing the performance of the main machine.
> 
> I guess the rendering of the environment is one of the most processor
> intensive task of the simulation, i.e. the best way for increasing
> performance is using a fast computer with a very fast vga card :-)
> 
> I think networking does not help very much with real time simulation, it
> brings in latency, and that's bad :-(
> 
> 
>      Roberto
> 
> _______________________________________________
> Flightgear-users mailing list
> [email protected]
> http://mail.flightgear.org/mailman/listinfo/flightgear-users
> 2f585eeea02e2c79d7b1d8c4963bae2d
> 
> 


_______________________________________________
Flightgear-users mailing list
[email protected]
http://mail.flightgear.org/mailman/listinfo/flightgear-users
2f585eeea02e2c79d7b1d8c4963bae2d

Reply via email to