many thanks for your answer, that's a pity. but in fgfs there isn't any aerodynamic calculation of the model as it is designed (calculating the flight-model), like x-plane, is that correct?
so, but the multiple view is also intersting for me. so any tips or information for this approach? :) many thanks jimmy Robicd wrote: > Jimmy Ott wrote: > >> Hello, >> >> is there a tutorial or documentation how to implement a flightgear >> environment with multiple pcs to increase performance? or what is the >> most common aproach? >> >> many thanks >> jimmy > > > I don't think there is any kind of distributed computing algorythm in FGFS. > > There is a very nice network multiplayer approach, but it's not aimed at > increasing performance. > > There's also a way to send informations about your own airplane to other > PCs and let them render the scene on other screens; that's if you want > to have mutliple views of the same simultion in real time. But that > again is not usefull for increasing the performance of the main machine. > > I guess the rendering of the environment is one of the most processor > intensive task of the simulation, i.e. the best way for increasing > performance is using a fast computer with a very fast vga card :-) > > I think networking does not help very much with real time simulation, it > brings in latency, and that's bad :-( > > > Roberto > > _______________________________________________ > Flightgear-users mailing list > [email protected] > http://mail.flightgear.org/mailman/listinfo/flightgear-users > 2f585eeea02e2c79d7b1d8c4963bae2d > > _______________________________________________ Flightgear-users mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
