FWIW, FlightGear cvs, now has support for realistic taxiway following, and I've also started building a ground network for KSFO. In addition, I'm working on a traffic pattern editor, so hopefully the traffic situation at KSFO will improve drastically in the next few months.
In case you like the idea of AI moving cars around the airport, you can get a couple of 3d car models at http://www.geocities.com/robitabu/
I am playing around with some 3d low-poly (not very low :-) cars; I release them as GPL, just because I like FGFS and that's a requirement for large distributon. I will add some more in the next future, a few trucks, some simple buses, maybe a train too, I already started thinking about populating a train station and the idea of a train moving on a railway that passes near airport areas using some kind of AI is intriguing me; but I don't know anything at all about AI, I can help building up the 3d models, that's all, and that's what I like doing by now :-)
Ok, it's not strictly FlightSimulator related but I am getting the idea that FGFS could become more then that; it's potentials let me think it can be a World Simulator, putting together various aspects of reality simulations; having various software development fields combining into big and complementary projects is the spirit of nowadays OpenSource software, right?. Just an idea :-)
Roberto _______________________________________________ Flightgear-users mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
