Christopher Barker wrote:
> Paul McNett wrote:
>>>> In FloatCanvas 1, color depth needs to be 24 for the HitTest to work. Is  
>>>> this still
>>>> an issue in FC2?
>>>>
>>>> I have some users that can't run my app because they have display  
>>>> adapters (virtual
>>>> display adapters over things like Citrix) that only go up to a depth of  
>>>> 16.
> 
> for what it's worth, it's not all that hard to fix that -- particularly 
> if you don't have more than a few thousand distinct objects.

I have only about 16 max distinct objects that the user must be able to click 
on, and 
about 100 max distinct objects overall.

Are you saying I'll be able to follow the code and figure out how to enable 
HitTest 
for a color depth of 16?

>> Thank you! I'll see if FC2 works with my app and if so, I'll switch!
> 
> By all means give it try, and do let us know what you think. Do be 
> warned that the API is pretty different, and that I think rendering does 
> not work on GTK, and I'm not sure how well it's working on OS-X -- I'm 
> pretty sure I fixed it, but haven't done much testing.

Good point on the API. I should probably stick with FC1 as I can't sink time 
right 
now into changing the calls.

Thanks!
Paul
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