I have found two major bugs in the Mac OS X implementation of Fl_Gl_Window.  I 
will report the bugs in two separate postings.

The first bug occurs with overlays on Fl_Gl_Windows.  If either the OpenGL view 
transform or model transform are other than identity, then the code in 
Fl_Gl_Window::swap_buffers calling glCopyPixels to copy the GL_BACK to GL_FRONT 
has the wrong glRasterPos.

I have code to fix this bug.

Since I have not previously reported FLTK bug fixes, I would like to know the 
procedure that I should use.


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