The Mac OS X Fl_Gl_Window implementation has a serious bug in the code for 
Fl_Gl_Window::make_current when Fl_Windows are nested.  The computation for the 
x and y values of the xywh array passed to aglSetInteger(context_, 
AGL_BUFFER_RECT, xywh) does not take this nesting into account, causing the 
Gl_Window drawing area to be incorrectly placed inside the main window.

I have code to fix this bug.

Since I have not previously reported FLTK bug fixes, I would like to know the 
procedure that I should use.

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