The Mac OS X Fl_Gl_Window implementation has a serious bug in the code for Fl_Gl_Window::make_current when Fl_Windows are nested. The computation for the x and y values of the xywh array passed to aglSetInteger(context_, AGL_BUFFER_RECT, xywh) does not take this nesting into account, causing the Gl_Window drawing area to be incorrectly placed inside the main window.
I have code to fix this bug. Since I have not previously reported FLTK bug fixes, I would like to know the procedure that I should use. _______________________________________________ fltk-bugs mailing list fltk-bugs@easysw.com http://lists.easysw.com/mailman/listinfo/fltk-bugs