On Mon, 2008-09-29 at 23:55 +0200, matthiasm wrote: > As I said earlier, we would like to have framebuffer support as part > of FLTK. The recommended way of going this route would be to create a > few patches for the existing FLTK 1.3 (or 2.1, if you should decide to > go that path) and submit those to fltk.development. > That was my intention, I've co'ed the latest svn (6354) and over the next few weeks I'll study the code to see if I can divine its philosophy and style. There's a document in the archives on how to port FLTK, its old but still seems relevant.
> If you patches are good and code conforming, Mike will give you SVN > (Subversion) access. You can then branch off your private copy, add > framebuffer support, and keep it in sync with whatever is going on in > the main brabch. When FB support works well enough, we can merge your > code back into the main code and other coders can help you wrap the > port up. > Will try. > It doesn't matter really how long this takes - we all are on a small > budget time-wise. Its important that your code behaves nicely and > plays well with the build systems. There is quite a bunch on > knowledgable developers who can help you get started. > Looking forward to it. Regards __ Ormund > Matthias > > ---- > http://robowerk.com/ > > > _______________________________________________ > fltk-dev mailing list > fltk-dev@easysw.com > http://lists.easysw.com/mailman/listinfo/fltk-dev _______________________________________________ fltk-dev mailing list fltk-dev@easysw.com http://lists.easysw.com/mailman/listinfo/fltk-dev