> Of course, you can use any or all of these extensions with fltk in > your own code; indeed I often use STL containers for managing lists > of items and widgets these days myself, though I have had issues with > the differences in STL implementations between linux and win32, for > example. [...] > As I say, you can readily use these features yourself in your own code.
ÂCan you show me some of your work, using FLTK with some "modern" C++? Just so as I know how to do that. > When it comes down to it - where do you see them being used in fltk > itself? How do you envisage those additions / changes being made > without breaking the API and or ABI compatibility that we strive so > hard to maintain? I was expecting this kind of questions, and I don't really know how to answer them. However, add some things that are part of the "C++ infrastructure", which should not be too hard for developpers such as you. In any case, it won't make your library "Slow and Heavy" ! Thanks for the answer !
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