>        The benefit being any lines drawn by FLTK widgets that might
>        use e.g. diagonal lines or draw rounded edges can benefit
>        looks-wise via anti-aliasing.

Another nice thing I expect this will allow is alpha for the various
drawing primitives that accept colors.  For instance, I have an app
with a selection box.  It has to be on top of some stuff or you
wouldn't see it, but it's still important to see the things
underneath.  So I have a hack where I create a Fl_RGB_Image and fill
it in to simulate a fl_rectf with an alpha channel.  It works but was
annoying to get right and is probably not very fast (and is constantly
reallocating memory).

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