On 13 Mar 2012, at 17:21, J. Liles wrote:

> On Tue, Mar 13, 2012 at 10:04 AM, MacArthur, Ian (SELEX GALILEO, UK)
> <[email protected]> wrote:

>> How did you handle text?
>> 
>> Is that still the stock fltk/XFT text interface? I struggled with the
>> Cairo text interfaces!
> 
> Yeah, I'm still using FLTK/Xft for text. Haven't played with the cairo
> routines for that yet, but I am curious to see how it might affect
> speed.

The so-called "toy" API is straightforward enough IIRC, but limited - the full 
text API's, well, a bit more involved...


> Alas, this is not, as far as I can find, actually stated anywhere
> formally.

I guess that's because fltk3 is still pretty alpha, maybe, so there's not that 
much about it out there yet.
Or am I answering the wrong question?


> I did try to take a look at FLTK 3's diffs, but I couldn't
> get it to build and gave up.

Hmm, odd... Do you know what revision you tried? Works OK for me, on a variety 
of platforms...



> FLTK 1.3 'mostly works already' and I
> haven't been able to find any articulation of what FLTK 3 does to
> improve anything.

Slightly more C++'ish API (namespaces and, you know, stuff), "interchangeable" 
API support (so it can build fltk-1.x code or 3.x code, maybe 2.x code...) and, 
as discussed, a cleaner low-level graphics driver abstraction...


> I have a lot of irons in the fire ATM and many ideas for the future.

Yeah, we hear that...


> There are few things that I dislike more than
> dealing with the X APIs (I've done substantial work on a window
> manager in the past)

Though I find them slightly less painful than the win32 API's, but that may 
just be me (though I think not...!)




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