I need to use shaders in my code and I am trying to get a basic pixel shader 
working as a first step.

I had to hack in a reference to glew before fltk includes gl.h otherwise I 
cannot compile the app.

My next problem is that when I call glCreateShader I get an exception.

This is normally the result of the opengl context not being setup before the 
call, but I am calling it in the draw method, so the opengl context must be set.

Anybody come across this before.

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