Paul Blythe wrote: > I couldn't figure out a work around so switched to CG.
For those wondering, I believe CG refers to NVIDIA's GPU Shader Authoring toolkit, which I apparently interacts with opengl to handle shading: http://developer.nvidia.com/object/cg_toolkit.html _______________________________________________ fltk-opengl mailing list fltk-opengl@easysw.com http://lists.easysw.com/mailman/listinfo/fltk-opengl