Am 02.02.10, 02:25 -0800 schrieb Paul Blythe: > All the GL calls were fine. > > The problem was that OpenGL 2 was not supported. Hence shaders were not > supported. > > I couldn't find any way to solve this, my machine supports 2 but not when I > use fltk.
Does this mean, the same OpenGL/Shader code works outside of FLTK on the same machine? > So I junked it and used CG instead. > > This did work fine. _______________________________________________ fltk-opengl mailing list fltk-opengl@easysw.com http://lists.easysw.com/mailman/listinfo/fltk-opengl