Am 02.02.10, 02:25 -0800 schrieb Paul Blythe:
> All the GL calls were fine.
>
> The problem was that OpenGL 2 was not supported. Hence shaders were not 
> supported.
>
> I couldn't find any way to solve this, my machine supports 2 but not when I 
> use fltk.

Does this mean, the same OpenGL/Shader code works outside of FLTK on the 
same machine?

> So I junked it and used CG instead.
>
> This did work fine.

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