>
> Now comes the fun part: we will create a compatibility layer for FLTK 2 as
> well. FLTK 2 has some great features that were never backported to FLTK 1.
> Well, now is the time to put them into FLTK 3! This will make FLTK as stable
> as possible while combining all the advantages of 1 and 2.
>

Is a FLTK 2 compatibility layer really necessary? FLTK 2 never reached a
release version, so I wouldn't expect much demand for a compatibility layer.

With all this comes a "code injection system" that makes it possible to
> interface FLTK 3 with any other language out there, including overriding
> existing virtual functions at run-time, like "draw()", and all the other
> FLTK features.
>

The core application behind this being a skinning system, yes?
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