Hi,

 

To avoid difficulties applying this patch , now the PatchFluidPolyMono-0003.zip

file contains the full tree already patched.

https://sourceforge.net/p/fluidsynth/tickets/160/

 

That means that if you intend to try this patch you only need to

build the tree on your platform.

 

As usual ,building steps are commands: cmake, make,...

 

Regards

jjc

 

 

 

> Message du 06/08/16 00:30
> De : "Ceresa Jean-Jacques" 
> A : "FluidSynth mailing list" 
> Copie à : 
> Objet : Re: [fluid-dev] New Patch - polymono - functionality
> 
>
> Hi, Ben

>  

> Please, have you try the command without --binary option ?

>  

> patch -p2 < fluid-polymono-0003.patch

>  

> jjc

>  

>  

> Message du 05/08/16 23:01
> De : "Ben Gonzales" 

> A : fluid-dev@nongnu.org
> Copie à : 
> Objet : Re: [fluid-dev] New Patch - polymono - functionality
> 
>Hi JJ.
> 
> I tried the -p2 option before. It produced the same result as the -p1
> 
> I think the issue is that on windows the file names look like this:
> 
> ./fluidsynth-1.1.6\include\fluidsynth\synth.h 
> 
> but *nix needs the slashes to go the other way ( / ) like this:
> 
> ./fluidsynth-1.1.6/include/fluidsynth/synth.h 
> 
> I looked at RL Horn's patch and that's what it was like.
> 
> Ben
> 
> 
>
On 05/08/16 21:35, jean-jacques.ceresa wrote:
>
Hi, Ben
> 
> There are typos errors in the manual , i'am sorry
> 
> 1) the -p options must be -p2.
> 2) the --binary is necessary only when patching on Windows environnement from 
> a patch coming
>   from unix. In your case the situation is the reverse.
> 
> On my platform (Windows) executing the command: patch -p2 < 
> fluid-polymono-0003.patch, works
>  
> So please try :
> 
> So after
>  - reading section 1.1.3 and
>  - renaming the "fluidsynth" directory to "fluidsynth-1.1.6" is not necessary 
> (as far we use -p options)
>  - putting the patch file into the directory, then
>  - moving to the directory, then run
>  
>  patch -p2 < fluid-polymono-0003.patch
> 
> I hope it will work. If it is not the case, i will send the full tree already 
> patched.
> 
> jjc
> 
>
Le 05/08/2016 09:32, Ben Gonzales a écrit :
>
Nope, didn't work..
> 
> Perhaps the slashes are the wrong way for a *nix environment?
> 
> Ben
> 
>
On 05/08/16 16:25, Kjetil Matheussen wrote:
>

Hi,

>
Seems like you need to use a different -p option, as the
error message suggests. Maybe -p2 or -p0 will work instead of -p1.


>
On Fri, Aug 5, 2016 at 8:18 AM, Ben Gonzales 
wrote:
>
Yes, sorry. The phrase "Read the manual" comes to mind...
> 
> So after
> - reading section 1.1.3 and
> - renaming the "fluidsynth" directory to "fluidsynth-1.1.6", then
> - putting the patch file into the directory, then
> - moving to the directory, then
> - issuing the patch command, I got:
> 
> pi@ewipi:~/fluidsynth-1.1.6 $ patch -p1 --binary < fluid-polymono-0003.patch
> can't find file to patch at input line 4
> Perhaps you used the wrong -p or --strip option?
> The text leading up to this was:
> --------------------------
> |diff -Naur ./fluidsynth-1.1.6\include\fluidsynth\synth.h 
> ./fluid-polymono-0003\include\fluidsynth\synth.h
> |--- ./fluidsynth-1.1.6\include\fluidsynth\synth.h    Tue May 19 12:27:02 2015
> |+++ ./fluid-polymono-0003\include\fluidsynth\synth.h    Sun Jul 31 15:49:44 
> 2016
> --------------------------
> File to patch: ^C
> 
> 
> It can't find the file to patch.
> 
> Ben


> 
> 
> On 04/08/16 19:54, jean-jacques.ceresa wrote:
>
Hi Ben,
> >To compile this patch, do I have to start from a base version of FS and then 
> >apply patch 3?
> Yes, has explained in the the pdf (chapter 'how to apply this path'), one 
> need to start from FS version 1.1.6 git.
> 
> 1) apply the patch as described in the pdf. The procedure is the same as for 
> previous patch.
> 2) cmake than make. Anyway , always look at the result of the make and verify 
> that the library (libfluidsynth.so)
> is build without errors. Only the library is concerned by this patch.
> 
> To give you a quick try, you can run the tutorial commands files at the 
> console. Please read tutorials (part 2).
> 
> >If I have applied the first patch, can I then apply patch3?
> No, you cannot because this patch supersedes all previous patches.
> 
> regards
> 
> jjc
> 
> Le 04/08/2016 09:01, Ben Gonzales a écrit :
>
Hi Jean-Jacques.
> 
> To compile this patch, do I have to start from a base version of FS and then 
> apply patch 3? If I have applied the first patch, can I then apply patch3?
> 
> Ben
> 
> On 04/08/16 01:04, jean-jacques.ceresa wrote:
>
Hi, Fluidsynth users
> 
> Regardless the instruments you like to play (monophonic or polyphonic),
> enhancements functionalities have be done for both.
> You will find this on https://sourceforge.net/p/fluidsynth/tickets/160/
> 
> Best regards.
> 
> jjc
> 
> 
> 
> 
> 
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