Some feedback on the patch:
I haven't tried all the features yet, but the legato and portamento
work. The portamento time seems problematic however. I configured the
pitch-bend up control on the EWI to give portamento time, and I found
that I had to have the gain on the control very low (1 out of 127) to
get portamento times of around 1/2 second (note that this is the
instrument GAIN, not the actual values sent) . This is much longer than
what I experience using a Roland synth. I'm wondering if there is some
multiplier in the patch which is an order of magnitude too large? I
don't know what numbers the control is sending, but I will investigate
further.
What is it supposed to do? CC5 at 127 gives how much portamento time??
Ben
On 15/08/16 09:45, Ceresa Jean-Jacques wrote:
Hi, Ben
Thanks for your efforts. Anyway, i recommend using the full tree
patched because
somes minor comments haved been added in the source (only comments not
code).
For the future , i will iterate the same way. This is by far the best
method.
Please at the time of make command, be vigilant. Always save the
result of the build in a log.
It can be very useful in case of issue on RPi2. Really i dont' think
you will get issue!
As you are a monophonic player, you will able to evaluate the enhanced
legato modes.
your feedback is welcome.
regards
jjc
> Message du 14/08/16 01:29
> De : "Ben Gonzales" <b...@gonzos.net>
> A : "FluidSynth mailing list" <fluid-dev@nongnu.org>
> Copie à :
> Objet : Re: [fluid-dev] New Patch 0003 - polymono - functionality
>
> Hi
>
> I edited the patch file to change the "\" to "/" in the
filenames. I know I didn't need to because you have supplied the
file tree, but I wanted to find out if that was the problem.
Unfortunately I couldn't do a global search and replace as there
are other "\"s that are valid.
>
> I can confirm that for the RPi, and I assume for all *nix
platforms too, the change fixed the problem.
>
> The edited patch file is attached.
>
> Ben
>
>
On 13/08/16 21:39, Ceresa Jean-Jacques wrote:
>
> Hi,
>
> To avoid difficulties applying this patch , now the
PatchFluidPolyMono-0003.zip
> file contains the full tree already patched.
> https://sourceforge.net/p/fluidsynth/tickets/160/
<https://sourceforge.net/p/fluidsynth/tickets/160/>
>
> That means that if you intend to try this patch you only need to
> build the tree on your platform.
>
> As usual ,building steps are commands: cmake, make,...
>
> Regards
> jjc
>
>
>
> Message du 06/08/16 00:30
> > De : "Ceresa Jean-Jacques" <jean-jacques.cer...@orange.fr>
> > A : "FluidSynth mailing list" <fluid-dev@nongnu.org>
> > Copie à :
> > Objet : Re: [fluid-dev] New Patch - polymono -
functionality
> >
> >
> > Hi, Ben
> >
> > Please, have you try the command without --binary option ?
> >
> > patch -p2 < fluid-polymono-0003.patch
> >
> > jjc
> >
> >
> Message du 05/08/16 23:01
> > De : "Ben Gonzales" <b...@gonzos.net>
> > A : fluid-dev@nongnu.org
> > Copie à :
> > Objet : Re: [fluid-dev] New Patch - polymono -
functionality
> >
> > Hi JJ.
> >
> > I tried the -p2 option before. It produced the
same result as the -p1
> >
> > I think the issue is that on windows the file
names look like this:
> >
> > ./fluidsynth-1.1.6\include\fluidsynth\synth.h
> >
> > but *nix needs the slashes to go the other way ( /
) like this:
> >
> > ./fluidsynth-1.1.6/include/fluidsynth/synth.h
> >
> > I looked at RL Horn's patch and that's what it was
like.
> >
> > Ben
> >
> >
> >
On 05/08/16 21:35, jean-jacques.ceresa wrote:
> >
Hi, Ben
> >
> > There are typos errors in the manual , i'am sorry
> >
> > 1) the -p options must be -p2.
> > 2) the --binary is necessary only when
patching on Windows environnement from a patch coming
> > from unix. In your case the situation is the
reverse.
> >
> > On my platform (Windows) executing the
command: patch -p2 < fluid-polymono-0003.patch, works
> >
> > So please try :
> >
> > So after
> > - reading section 1.1.3 and
> > - renaming the "fluidsynth" directory to
"fluidsynth-1.1.6" is not necessary (as far we use
-p options)
> > - putting the patch file into the directory, then
> > - moving to the directory, then run
> >
> > patch -p2 < fluid-polymono-0003.patch
> >
> > I hope it will work. If it is not the case, i
will send the full tree already patched.
> >
> > jjc
> >
> >
Le 05/08/2016 09:32, Ben Gonzales a écrit :
> >
Nope, didn't work..
> >
> > Perhaps the slashes are the wrong way for
a *nix environment?
> >
> > Ben
> >
> >
On 05/08/16 16:25, Kjetil Matheussen wrote:
> >
Hi,
> >
Seems like you need to use a different -p
option, as the
error message suggests. Maybe -p2 or -p0
will work instead of -p1.
> >
On Fri, Aug 5, 2016 at 8:18 AM, Ben
Gonzales <b...@gonzos.net> wrote:
> >
Yes, sorry. The phrase "Read the
manual" comes to mind...
> >
> > So after
> > - reading section 1.1.3 and
> > - renaming the "fluidsynth"
directory to "fluidsynth-1.1.6", then
> > - putting the patch file into the
directory, then
> > - moving to the directory, then
> > - issuing the patch command, I got:
> >
> > pi@ewipi:~/fluidsynth-1.1.6 $
patch -p1 --binary <
fluid-polymono-0003.patch
> > can't find file to patch at input
line 4
> > Perhaps you used the wrong -p or
--strip option?
> > The text leading up to this was:
> > --------------------------
> > |diff -Naur
./fluidsynth-1.1.6\include\fluidsynth\synth.h
./fluid-polymono-0003\include\fluidsynth\synth.h
> > |---
./fluidsynth-1.1.6\include\fluidsynth\synth.h
Tue May 19 12:27:02 2015
> > |+++
./fluid-polymono-0003\include\fluidsynth\synth.h
Sun Jul 31 15:49:44 2016
> > --------------------------
> > File to patch: ^C
> >
> >
> > It can't find the file to patch.
> >
> > Ben
> >
> >
> > On 04/08/16 19:54,
jean-jacques.ceresa wrote:
> >
Hi Ben,
> > >To compile this patch, do I
have to start from a base version
of FS and then apply patch 3?
> > Yes, has explained in the the
pdf (chapter 'how to apply this
path'), one need to start from FS
version 1.1.6 git.
> >
> > 1) apply the patch as
described in the pdf. The
procedure is the same as for
previous patch.
> > 2) cmake than make. Anyway ,
always look at the result of the
make and verify that the library
(libfluidsynth.so)
> > is build without errors. Only
the library is concerned by this
patch.
> >
> > To give you a quick try, you
can run the tutorial commands
files at the console. Please read
tutorials (part 2).
> >
> > >If I have applied the first
patch, can I then apply patch3?
> > No, you cannot because this
patch supersedes all previous patches.
> >
> > regards
> >
> > jjc
> >
> > Le 04/08/2016 09:01, Ben
Gonzales a écrit :
> >
Hi Jean-Jacques.
> >
> > To compile this patch, do
I have to start from a base
version of FS and then apply
patch 3? If I have applied the
first patch, can I then apply
patch3?
> >
> > Ben
> >
> > On 04/08/16 01:04,
jean-jacques.ceresa wrote:
> >
Hi, Fluidsynth users
> >
> > Regardless the
instruments you like to
play (monophonic or
polyphonic),
> > enhancements
functionalities have be
done for both.
> > You will find this on
https://sourceforge.net/p/fluidsynth/tickets/160/
<https://sourceforge.net/p/fluidsynth/tickets/160/>
> >
> > Best regards.
> >
> > jjc
> >
> >
> >
> >
> >
> >
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