i think this is caused by the fact that depth sorting calculates the > distance from the camera, and it renders the objects from back to front. > since you use a big plane, its distance calculation is not perfect. probably > a simple workaround if you subdivide the plane into smaller planes. >
That would make sense. I'm not too bothered by what the world looks from from under the ground but I feared this might later interfere with viewing buildings from up close with a background that might involve sky and clouds. So far it looks like you are indeed right and I don't need to worry. > > nice clouds, by the way :). > Thanks! I'm happy, they are finally behaving properly. It took a while but then again I'm trying to learn scheme, 3d graphics and now also the Gimp at the same time so some issues are bound to arise. I fear I'll have to get into Blender and importing models as well because my village absolutely *must* have a steam-train in the future. :-) Kas.
