On Sun, 10 May 2009 18:46:26 +0400 dmitry boyarintsev <skalogryz.li...@gmail.com> wrote:
> > So it looks like I have to init all OpenGL versions from 1.2 to 2.0 to make > > sure that all OpenGL 2.0 core functions are initialized. Is this true? > Judging from glext, it's true. This makes no sense to me. I can submit a patch so that all lower version functions are loaded when the higher version is loaded (hope it is understood what I mean). I already modified the glext file and just want to know if there is any interest or if the current behaviour has any advantages I fail to see. > why don't you bind them into > single one? > if glIsBufferARB = nil then glIsBufferARB := @glIsBuffer; Because I only need one working function. I am just trying to understand the limitations of the bindings as there seems to be no documentation. If I will use them, I'd like to improve the current situation and make them as standard complient as possible. S. -- A: Because it messes up the order in which people normally read text. Q: Why is top-posting such a bad thing? A: Top-posting. Q: What is the most annoying thing in e-mail? _______________________________________________ fpc-pascal maillist - fpc-pascal@lists.freepascal.org http://lists.freepascal.org/mailman/listinfo/fpc-pascal