Lord Satan wrote: > On Sun, 10 May 2009 18:46:26 +0400 dmitry boyarintsev > <[email protected]> wrote: > >>> So it looks like I have to init all OpenGL versions from 1.2 to >>> 2.0 to make sure that all OpenGL 2.0 core functions are >>> initialized. Is this true? >> Judging from glext, it's true. > This makes no sense to me. I can submit a patch so that all lower > version functions are loaded when the higher version is loaded (hope > it is understood what I mean). I already modified the glext file and > just want to know if there is any interest or if the current > behaviour has any advantages I fail to see. >
You mean you want to change Load_GL_version_2_0 to also call Load_GL_version_1_5 under the hood, and then Load_GL_version_1_5 to call Load_GL_version_1_4 under the hood and so on? I guess that's Ok, go for it. Be aware that this will *not* work for OpenGL 3.x versions, where 3.0 deprecates and 3.1 removes some functions. Since 3.1, OpenGL versions are *not* guaranteed to be backwards compatible. Programmer will have to call Load_GL_version_3_1 and Load_GL_version_2_0 (or check ARB_compatibility) separately, since these are orthogonal. I guess this is the advantage of current approach: it doesn't assume that OpenGL versions are backwards compatible, and indeed they don't have to be since 3.1. But for GL 2.x and lower, sure, this will work fine. Michalis _______________________________________________ fpc-pascal maillist - [email protected] http://lists.freepascal.org/mailman/listinfo/fpc-pascal
