On 2017-05-17 06:59, Sven Barth via fpc-pascal wrote:
While a raytracer *might* use one of those APIs for output of the final image the main task is the calculation of said image and *that* is where Graeme said that FPC had problems.
100% correct. I tried the blitting of the image using SDL with OpenGL, but as expected, that made no performance difference, because 95% of the application's time was spend generating the memory image (raycaster engine) - all done in pure software.
Regards, Graeme -- fpGUI Toolkit - a cross-platform GUI toolkit using Free Pascal http://fpgui.sourceforge.net/ My public PGP key: http://tinyurl.com/graeme-pgp _______________________________________________ fpc-pascal maillist - fpc-pascal@lists.freepascal.org http://lists.freepascal.org/cgi-bin/mailman/listinfo/fpc-pascal