On Wed, 17 May 2017 09:57:11 +0200 (CEST)
mar...@stack.nl (Marco van de Voort) wrote:

> You still need to calculate all the vertices that you send to the graphics
> card, even if the GPU renders then.

Can you elaborate?
I know you have to *transfer* *most* vertices to the GPU (not the ones that are 
created on the GPU side obviously, think tesselation or geometry shaders).
But I don't get why you have to *calculate* *all*.

R.
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