On Wed, 17 May 2017 09:57:11 +0200 (CEST) mar...@stack.nl (Marco van de Voort) wrote:
> You still need to calculate all the vertices that you send to the graphics > card, even if the GPU renders then. Can you elaborate? I know you have to *transfer* *most* vertices to the GPU (not the ones that are created on the GPU side obviously, think tesselation or geometry shaders). But I don't get why you have to *calculate* *all*. R. _______________________________________________ fpc-pascal maillist - fpc-pascal@lists.freepascal.org http://lists.freepascal.org/cgi-bin/mailman/listinfo/fpc-pascal