On 2017-05-18 09:52, Marco van de Voort wrote:
Raytracers like Povray are routinely used as benchmarks

RayCasting <> RayTracing.

You are referring to "raytracing" programs. I'm talking about  raycasting.

The difference: As explained by somebody after I did a quick google search to save time:

"
wolfenstein3d used raycasting. Raycasting is based on sending out a "ray" along each line of sight from the viewer, and incrementally moving along that line of sight until the ray hits an object.

Ray Tracing involves letting rays reflect off of objects to
produce a realistic-looking scene with reflections and shadows. Ray tracing is hard to do fast enough to include in a game. if you want to see some examples visit http://www.povray.org/
"




Regards,
  Graeme

--
fpGUI Toolkit - a cross-platform GUI toolkit using Free Pascal
http://fpgui.sourceforge.net/

My public PGP key:  http://tinyurl.com/graeme-pgp
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