On Thu, 18 May 2017 09:23:02 +0100
Graeme Geldenhuys <mailingli...@geldenhuys.co.uk> wrote:

> All this was done using 
> the software raycaster, and Java gives me 40 FPS very consistently in 
> 800x600 resolution (actually 320x200 upscaled to 800x600 - giving the 
> nice pixelated effect).
I don't doubt that Java is fast (actually it's currently my most used language) 
but 320x200 (original Doom resolution) and 40 FPS on your rig is amazingly slow 
as well.

> My code in the Lazarus Forum showed an attempt to simply move (fly) 
> through a much smaller 3D world, but it couldn't come close to the 40 
> FPS mark I saw with Java. As I said, it barely reached 8 FPS.
Yes, I get that, but the interesting point is what does the profiler say?
Where are the bottlenecks?

R.

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