On Thu, 18 May 2017 09:23:02 +0100 Graeme Geldenhuys <mailingli...@geldenhuys.co.uk> wrote:
> All this was done using > the software raycaster, and Java gives me 40 FPS very consistently in > 800x600 resolution (actually 320x200 upscaled to 800x600 - giving the > nice pixelated effect). I don't doubt that Java is fast (actually it's currently my most used language) but 320x200 (original Doom resolution) and 40 FPS on your rig is amazingly slow as well. > My code in the Lazarus Forum showed an attempt to simply move (fly) > through a much smaller 3D world, but it couldn't come close to the 40 > FPS mark I saw with Java. As I said, it barely reached 8 FPS. Yes, I get that, but the interesting point is what does the profiler say? Where are the bottlenecks? R. _______________________________________________ fpc-pascal maillist - fpc-pascal@lists.freepascal.org http://lists.freepascal.org/cgi-bin/mailman/listinfo/fpc-pascal