kabutor wrote: > >>"Can't get corners of a null AAB"' failed. > >> > >This seems to be a bug in Ogre (Bug 14 in the bugtracking system). It's > >running fine > >on r200 based workstation, but maybe this bug is reproducible with a > >fresher CVS > >checkout. I'll investigate this on sunday. > > > Im making ogre cvs update and now seatravel segfaults, and I cannot test > one heightmap I done..
It doesn't segfault initially for me, it's just that the assert is triggered once the world geometry is reloaded. (with a current CVS). I'll bugreport this now, so that it hopefully can be fixed for 0.15. > >>>It would be great if you could create five heightmaps like this. I'll > >>>work on integrating the harbours in the tile descriptions next. > >>> > >>Ok. Il try to do it today. > >> > Im trying to fix it with another cvs update, and try to test if height > is ok, because when you said that any height taller than 40 is coastal, > 40 units of what? In terragear maybe? I try to fix ogre to check it It's the value of the internal coordinates system. It's a rather arbitrary limit that maps one certain greyscale value to our internal world representation. Cheers, Moritz