<URL: http://bugs.freeciv.org/Ticket/Display.html?id=39935 >

On Dec 10, 2007 11:38 AM, Egor Vyscrebentsov <[EMAIL PROTECTED]> wrote:
>
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=39935 >
>
> On Fri, 30 Nov 2007 23:37:40 -0800 Daniel Markstedt wrote:
> >
> > On Dec 1, 2007 12:13 PM, Karl Goetz <kamping_kaiser> wrote:
> > >
> > > Freeciv: 2.1
> > > apt-cache policy freeciv-data
> > > freeciv-data:
> > >   Installed: 2.1.0-1
> > >   Candidate: 2.1.0-1
> > >
> > > when building an engineer in a city with a population of 1, the city is
> > > not disbanded. the 'disband city' tickbox in 'settings' has been
> > > selected.
> > > This has happened in multiple cities, both built by me or conquered.
> >
> > This is the correct behavior. You have to build a _settler_ to disband the 
> > city.
>
> Could you build settler when you know engineers?
> This behavior seems to be buggy for me - city of N size _should_ be destroyed
> when build any unit with population cost >= N.
>

In the CivII rulset I'm sure that is the case. In the default there is
a new unit called worker that is obsoleted by egineers and these units
doesn't require population to be built, settlers are never obsoleted
and do require population to be built.



-- 
/emj



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