<URL: http://bugs.freeciv.org/Ticket/Display.html?id=39935 >

On Dec 11, 2007 10:05 AM, William Allen Simpson
<[EMAIL PROTECTED]> wrote:
>
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=39935 >
>
> Jason Dorje Short wrote:
> > But engineer doesn't take population.  It's not a bug.  Nor is there
> > anything that needs fixing, unless someone finds some part of the
> > documentation that doesn't differentiate worker-type from settler-type
> > units.
> >
> Civ II Manual, SETTLERS & ENGINEERS, page 114:

Freeciv isn't Civ II, so it works prefectly in freeciv.

Civ2 rulset:
[unit_engineers]
pop_cost      = 1

default rulset:
[unit_engineers]
pop_cost      = 0



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