<URL: http://bugs.freeciv.org/Ticket/Display.html?id=39935 >
On Dec 11, 2007 10:05 AM, William Allen Simpson <[EMAIL PROTECTED]> wrote: > > <URL: http://bugs.freeciv.org/Ticket/Display.html?id=39935 > > > Jason Dorje Short wrote: > > But engineer doesn't take population. It's not a bug. Nor is there > > anything that needs fixing, unless someone finds some part of the > > documentation that doesn't differentiate worker-type from settler-type > > units. > > > Civ II Manual, SETTLERS & ENGINEERS, page 114: Freeciv isn't Civ II, so it works prefectly in freeciv. Civ2 rulset: [unit_engineers] pop_cost = 1 default rulset: [unit_engineers] pop_cost = 0 _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev