<URL: http://bugs.freeciv.org/Ticket/Display.html?id=40110 >
Madeline Book wrote: > And as for appealing to realism (I assume that is what > you mean by "usual expectations", I meant the actual behavior of civ1/2/3. We only need "options" for things that change from ruleset to ruleset. Does an air unit bounce a city worker in civ1? Does an air unit bounce a city worker in civ2? Does an air unit bounce a city worker in civ3? My memory is that they do not, but it's been a long time. Likewise diplomats/spies, as that would completely destroy their stealth. _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev