<URL: http://bugs.freeciv.org/Ticket/Display.html?id=40110 >
> [wsimpson - Sun Feb 24 02:57:33 2008]: > > Madeline Book wrote: > > And as for appealing to realism (I assume that is what > > you mean by "usual expectations", > > I meant the actual behavior of civ1/2/3. We only need > "options" for things that change from ruleset to ruleset. I don't understand this justification (maybe we have confused each other?). I mean a server setting (in server/settings.c) like savepalace or killcitizen, that would control the effect air and/or civilian units would have on enemy city workers. I don't see why this should be for things (?) that change only from ruleset to ruleset (is this a policy? And can you give me some examples so I better know what you mean?). > Does an air unit bounce a city worker in civ1? > > Does an air unit bounce a city worker in civ2? > > Does an air unit bounce a city worker in civ3? I don't know the answer to those questions. I also think it is not relevant, unless you view strict emulation of civ1,2,3 more highly than respecting your current user base. Would not a server setting also give you the benefit of the doubt? Perhaps one version of civ has that behaviour, and another does not. I am objecting to a change in a game rule that I know will cause at least minor discomfort to players used to the behaviour before the change. Hence my suggestion that a server setting be added to allow access to the old game rule. If your structural changes to the codebase have made implementing such a setting impossible, well then alright, that's really a shame, and I hope you will be more careful about such things in the future (to avoid irrevocably changing a more important game rule). > My memory is that they do not, but it's been a long time. > > Likewise diplomats/spies, as that would completely destroy > their stealth. Spies and diplomats do not have the Partial_Invis flag. As for stealth fighters/bombers, consider that submarines can in fact be detected by their effect on city workers when their controlling player is foolish enough to move them into the field of the enemy city (a common, relied-upon occurence in games). So there is precedent for "stealthy" units having thier stealth destroyed by affecting enemy city workers. Consider also that an air or civilian unit can be used to bypass ZOC, implying that they do in fact "control" the tile, and hence should bounce city workers. I hope my advice above, representing the input of the multiplayer freeciv community, has been helpful. If you find that it is tiresome to have me second-guessing you all the time, just say so, or feel free to ignore me. ;) _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev