<URL: http://bugs.freeciv.org/Ticket/Display.html?id=40110 >
Madeline Book wrote: > .... I mean a server setting (in > server/settings.c) like savepalace or killcitizen, > .... I don't see why > this should be for things (?) that change only from > ruleset to ruleset .... > Neither should be server settings. That's the old way. Most of these have been gradually moved to the (newer) effects rulesets. >> Likewise diplomats/spies, as that would completely destroy >> their stealth. > > Spies and diplomats do not have the Partial_Invis flag. Definitely a ruleset bug. There's some oddity with the V_INVIS layer and various "hidden" test functions. Probably later additions without sufficient documentation. > for stealth fighters/bombers, consider that submarines can > in fact be detected by their effect on city workers when their > controlling player is foolish enough to move them into the > field of the enemy city Again, definitely a bug. > Consider also that an air or civilian unit can be used to > bypass ZOC, implying that they do in fact "control" the > tile, and hence should bounce city workers. > Interesting argument. ZOC is changed considerably in civ3. Bad design decisions shouldn't be enshrined in perpetuity. However, none of this is relevant to this ticket, which is on the path to fixing crashing bugs.... _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev