Follow-up Comment #7, bug #15092 (project freeciv): > Is the intention is to make trade weaker and make it harder to > rapture? If so, maybe an option to either have the new low-yield > formula or a higher-yield one from a previous version. I can see > how a low yield formula could be better for a single player > game, but I think that a higher yield formula is better for a > multiplayer game.
The original idea was to remove the usage of volatile datas in the calculation (the trade production of a city). Moreover, to allow to know the real value of a trade route on client side, even if at least one of the city is not owned. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?15092> _______________________________________________ Message posté via/par Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev