Follow-up Comment #9, bug #15092 (project freeciv): > The original idea was to remove the usage of volatile datas in > the calculation (the trade production of a city). Moreover, to > allow to know the real value of a trade route on client side, > even if at least one of the city is not owned.
Is this really the case? If I establish a trade route with another player (no alliance/no shared vision/no unit near this city) my client will not know the current size of this city. Thus, additional information from the server would be needed to calculate the trade output on the client side. Or one could say, that a trade route means information transport and the size of the trade city is allways known. This way it is really a calculation which can be done on the client side. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?15092> _______________________________________________ Nachricht geschickt von/durch Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev