Follow-up Comment #12, bug #15092 (project freeciv): The bonus for trade routes spanning different empires has always been there, and for a good reason: if both cities belong to you, each city gets half the revenue, but the empire gets it twice. So, yes, if you lose a city, the trade for the remaining city will double (but you will lose all the trade from the other).
The bonus for different continents has also been there forever, and it reflects the added difficulty of having to carry the caravan overseas. It does have an historical analogy: think the Silk Route or the gold trade with America. Trade with other continents brings more valuable stuff and traders get richer. As for the factor of 6 vs. 8, we should really do some simulations and choose whatever is closer to 2.1. Do you really ever get 5 revenue on the same island in 2.1, even in large islands? I'm afraid that, as game progresses, and trade routes span really large distances, we will have absurdly large revenues if the division factor is too low. I would start with 8 in beta 3, and perhaps try 6 in beta 4, then take a final decision before release. This will give my empire a much-needed economic boost in its war against cheating AIs :-). _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?15092> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev