Follow-up Comment #4, bug #16863 (project freeciv): If I had to solve this I would first build a list of unique units from the selection. Units that have different tiles, movement points, capabilities, ... Then goto needs to be compute only for those units. This could be still improved by only using the fastest and slowest unit with comparable capabilities on each tile.
Similary when moving units build the same list. Move all units on the list visibly, then move all remaining units invisibily. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?16863> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev